Projects

Barnini

Barnini

Pre - Thesis Project

Pre - Thesis Project

Glidex
Overview
Glidex is a modern and dynamic template for video producers and filmmakers, featuring a stylish bento layout that organizes your portfolio into sleek, manageable sections. With its perfect 100 score on PageSpeed Insights, Glidex ensures lightning-fast performance and a seamless user experience, making it the ideal choice for showcasing your creative work with impact and efficiency.

Project Type:

Research-led information design, speculative design, tabletop game design

Research-led information design, speculative design, tabletop game design

Project Focus:

Translating research on Himachal possession rituals, Samkhya philosophy, Tattvas, and Shambhala into an interactive game system

Translating research on Himachal possession rituals, Samkhya philosophy, Tattvas, and Shambhala into an interactive game system

Final Output:

Competitive tabletop strategy game with district cards, Tattva cards, Dharma King cards, tokens, manuals, and physical gameplay components

Competitive tabletop strategy game with district cards, Tattva cards, Dharma King cards, tokens, manuals, and physical gameplay components

Core Theme:

How myth, ritual, and belief systems shape space, decision-making, and social order

How myth, ritual, and belief systems shape space, decision-making, and social order

My Role:

Researcher, information designer, game designer, systems designer, and prototype designer

Researcher, information designer, game designer, systems designer, and prototype designer

Key Contributions:

Conducted field research, mapped cultural concepts into game logic, designed the gameplay system, created cards, tokens, manuals, and physical components

Conducted field research, mapped cultural concepts into game logic, designed the gameplay system, created cards, tokens, manuals, and physical components

Skills Demonstrated

Skills Demonstrated:

Cultural research, field observation, information design, systems thinking, game mechanics, storytelling, prototyping, visual communication

Cultural research, field observation, information design, systems thinking, game mechanics, storytelling, prototyping, visual communication

Research Starting Point: Myth as an Urban System

Field Research in Himachal Pradesh

From Ritual Observation to Design Insight

Translating Samkhya Philosophy into Game Logic

The 25 tattvas of samkhya philosophy

The 25 tattvas of samkhya philosophy

Building the World of Shambhala

Translating Research into a Playable Framework

Designing the Game System

The Eight Lotus Regions of Shambhala

The Eight Lotus Regions of Shambhala

Components, Manuals & Final Outcome

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